annotate src/com/trilead/ssh2/channel/Channel.java @ 122:52b1d0ee27b1

add more 5250 config items
author Carl Byington <carl@five-ten-sg.com>
date Wed, 18 Jun 2014 19:00:34 -0700
parents 0ce5cc452d02
children
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1
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2 package com.trilead.ssh2.channel;
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3
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4 /**
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5 * Channel.
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6 *
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7 * @author Christian Plattner, plattner@trilead.com
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8 * @version $Id: Channel.java,v 1.1 2007/10/15 12:49:56 cplattne Exp $
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9 */
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10 public class Channel {
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11 /*
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12 * OK. Here is an important part of the JVM Specification:
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13 * (http://java.sun.com/docs/books/vmspec/2nd-edition/html/Threads.doc.html#22214)
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14 *
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15 * Any association between locks and variables is purely conventional.
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16 * Locking any lock conceptually flushes all variables from a thread's
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17 * working memory, and unlocking any lock forces the writing out to main
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18 * memory of all variables that the thread has assigned. That a lock may be
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19 * associated with a particular object or a class is purely a convention.
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20 * (...)
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21 *
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22 * If a thread uses a particular shared variable only after locking a
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23 * particular lock and before the corresponding unlocking of that same lock,
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24 * then the thread will read the shared value of that variable from main
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25 * memory after the lock operation, if necessary, and will copy back to main
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26 * memory the value most recently assigned to that variable before the
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27 * unlock operation.
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28 *
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29 * This, in conjunction with the mutual exclusion rules for locks, suffices
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30 * to guarantee that values are correctly transmitted from one thread to
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31 * another through shared variables.
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32 *
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33 * ====> Always keep that in mind when modifying the Channel/ChannelManger
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34 * code.
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35 *
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36 */
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37
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38 static final int STATE_OPENING = 1;
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39 static final int STATE_OPEN = 2;
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40 static final int STATE_CLOSED = 4;
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41
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42 static final int CHANNEL_BUFFER_SIZE = 30000;
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43
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44 /*
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45 * To achieve correctness, the following rules have to be respected when
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46 * accessing this object:
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47 */
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48
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49 // These fields can always be read
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50 final ChannelManager cm;
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51 final ChannelOutputStream stdinStream;
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52 final ChannelInputStream stdoutStream;
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53 final ChannelInputStream stderrStream;
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54
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55 // These two fields will only be written while the Channel is in state
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56 // STATE_OPENING.
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57 // The code makes sure that the two fields are written out when the state is
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58 // changing to STATE_OPEN.
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59 // Therefore, if you know that the Channel is in state STATE_OPEN, then you
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60 // can read these two fields without synchronizing on the Channel. However, make
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61 // sure that you get the latest values (e.g., flush caches by synchronizing on any
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62 // object). However, to be on the safe side, you can lock the channel.
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63
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64 int localID = -1;
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65 int remoteID = -1;
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66
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67 /*
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68 * Make sure that we never send a data/EOF/WindowChange msg after a CLOSE
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69 * msg.
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70 *
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71 * This is a little bit complicated, but we have to do it in that way, since
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72 * we cannot keep a lock on the Channel during the send operation (this
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73 * would block sometimes the receiver thread, and, in extreme cases, can
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74 * lead to a deadlock on both sides of the connection (senders are blocked
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75 * since the receive buffers on the other side are full, and receiver
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76 * threads wait for the senders to finish). It all depends on the
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77 * implementation on the other side. But we cannot make any assumptions, we
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78 * have to assume the worst case. Confused? Just believe me.
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79 */
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80
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81 /*
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82 * If you send a message on a channel, then you have to aquire the
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83 * "channelSendLock" and check the "closeMessageSent" flag (this variable
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84 * may only be accessed while holding the "channelSendLock" !!!
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85 *
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86 * BTW: NEVER EVER SEND MESSAGES FROM THE RECEIVE THREAD - see explanation
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87 * above.
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88 */
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89
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90 final Object channelSendLock = new Object();
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91 boolean closeMessageSent = false;
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92
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93 /*
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94 * Stop memory fragmentation by allocating this often used buffer.
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95 * May only be used while holding the channelSendLock
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96 */
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97
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98 final byte[] msgWindowAdjust = new byte[9];
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99
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100 // If you access (read or write) any of the following fields, then you have
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101 // to synchronize on the channel.
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102
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103 int state = STATE_OPENING;
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104
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105 boolean closeMessageRecv = false;
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106
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107 /* This is a stupid implementation. At the moment we can only wait
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108 * for one pending request per channel.
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109 */
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110 int successCounter = 0;
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111 int failedCounter = 0;
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112
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113 int localWindow = 0; /* locally, we use a small window, < 2^31 */
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114 long remoteWindow = 0; /* long for readable 2^32 - 1 window support */
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115
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116 int localMaxPacketSize = -1;
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117 int remoteMaxPacketSize = -1;
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118
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119 final byte[] stdoutBuffer = new byte[CHANNEL_BUFFER_SIZE];
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120 final byte[] stderrBuffer = new byte[CHANNEL_BUFFER_SIZE];
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121
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122 int stdoutReadpos = 0;
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123 int stdoutWritepos = 0;
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124 int stderrReadpos = 0;
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125 int stderrWritepos = 0;
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126
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127 boolean EOF = false;
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128
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129 Integer exit_status;
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130
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131 String exit_signal;
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132
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133 // we keep the x11 cookie so that this channel can be closed when this
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134 // specific x11 forwarding gets stopped
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135
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136 String hexX11FakeCookie;
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137
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138 // reasonClosed is special, since we sometimes need to access it
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139 // while holding the channelSendLock.
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140 // We protect it with a private short term lock.
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141
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142 private final Object reasonClosedLock = new Object();
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143 private String reasonClosed = null;
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144
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145 public Channel(ChannelManager cm) {
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146 this.cm = cm;
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147 this.localWindow = CHANNEL_BUFFER_SIZE;
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148 this.localMaxPacketSize = 35000 - 1024; // leave enough slack
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149 this.stdinStream = new ChannelOutputStream(this);
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150 this.stdoutStream = new ChannelInputStream(this, false);
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151 this.stderrStream = new ChannelInputStream(this, true);
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152 }
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153
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154 /* Methods to allow access from classes outside of this package */
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155
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156 public ChannelInputStream getStderrStream() {
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157 return stderrStream;
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158 }
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159
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160 public ChannelOutputStream getStdinStream() {
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161 return stdinStream;
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162 }
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163
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164 public ChannelInputStream getStdoutStream() {
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165 return stdoutStream;
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166 }
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167
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168 public String getExitSignal() {
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169 synchronized (this) {
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170 return exit_signal;
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171 }
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172 }
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173
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174 public Integer getExitStatus() {
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175 synchronized (this) {
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176 return exit_status;
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177 }
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178 }
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179
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180 public String getReasonClosed() {
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181 synchronized (reasonClosedLock) {
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182 return reasonClosed;
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183 }
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184 }
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185
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186 public void setReasonClosed(String reasonClosed) {
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187 synchronized (reasonClosedLock) {
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188 if (this.reasonClosed == null)
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189 this.reasonClosed = reasonClosed;
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190 }
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191 }
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192 }