comparison src/de/mud/terminal/VDUBuffer.java @ 0:0ce5cc452d02

initial version
author Carl Byington <carl@five-ten-sg.com>
date Thu, 22 May 2014 10:41:19 -0700
parents
children 9621ac4dd5eb
comparison
equal deleted inserted replaced
-1:000000000000 0:0ce5cc452d02
1 /*
2 * This file is part of "JTA - Telnet/SSH for the JAVA(tm) platform".
3 *
4 * (c) Matthias L. Jugel, Marcus Mei�ner 1996-2005. All Rights Reserved.
5 *
6 * Please visit http://javatelnet.org/ for updates and contact.
7 *
8 * --LICENSE NOTICE--
9 * This program is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * as published by the Free Software Foundation; either version 2
12 * of the License, or (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 * --LICENSE NOTICE--
23 *
24 */
25
26 package de.mud.terminal;
27
28 import java.util.Arrays;
29
30 /**
31 * Implementation of a Video Display Unit (VDU) buffer. This class contains
32 * all methods to manipulate the buffer that stores characters and their
33 * attributes as well as the regions displayed.
34 *
35 * @author Matthias L. Jugel, Marcus Meißner
36 * @version $Id: VDUBuffer.java 503 2005-10-24 07:34:13Z marcus $
37 */
38 public class VDUBuffer {
39
40 /** The current version id tag */
41 public final static String ID = "$Id: VDUBuffer.java 503 2005-10-24 07:34:13Z marcus $";
42
43 /** Enable debug messages. */
44 public final static int debug = 0;
45
46 public int height, width; /* rows and columns */
47 public boolean[] update; /* contains the lines that need update */
48 public char[][] charArray; /* contains the characters */
49 public int[][] charAttributes; /* contains character attrs */
50 public int bufSize;
51 public int maxBufSize; /* buffer sizes */
52 public int screenBase; /* the actual screen start */
53 public int windowBase; /* where the start displaying */
54 public int scrollMarker; /* marks the last line inserted */
55
56 private int topMargin; /* top scroll margin */
57 private int bottomMargin; /* bottom scroll margin */
58
59 // cursor variables
60 protected boolean showcursor = true;
61 protected int cursorX, cursorY;
62
63 /** Scroll up when inserting a line. */
64 public final static boolean SCROLL_UP = false;
65 /** Scroll down when inserting a line. */
66 public final static boolean SCROLL_DOWN = true;
67
68 /* Attributes bit-field usage:
69 *
70 * 8421 8421 8421 8421 8421 8421 8421 8421
71 * |||| |||| |||| |||| |||| |||| |||| |||`- Bold
72 * |||| |||| |||| |||| |||| |||| |||| ||`-- Underline
73 * |||| |||| |||| |||| |||| |||| |||| |`--- Invert
74 * |||| |||| |||| |||| |||| |||| |||| `---- Low
75 * |||| |||| |||| |||| |||| |||| |||`------ Invisible
76 * |||| |||| |||| |||| ||`+-++++-+++------- Foreground Color
77 * |||| |||| |`++-++++-++------------------ Background Color
78 * |||| |||| `----------------------------- Fullwidth character
79 * `+++-++++------------------------------- Reserved for future use
80 */
81
82 /** Make character normal. */
83 public final static int NORMAL = 0x00;
84 /** Make character bold. */
85 public final static int BOLD = 0x01;
86 /** Underline character. */
87 public final static int UNDERLINE = 0x02;
88 /** Invert character. */
89 public final static int INVERT = 0x04;
90 /** Lower intensity character. */
91 public final static int LOW = 0x08;
92 /** Invisible character. */
93 public final static int INVISIBLE = 0x10;
94 /** Unicode full-width character (CJK, et al.) */
95 public final static int FULLWIDTH = 0x8000000;
96
97 /** how much to left shift the foreground color */
98 public final static int COLOR_FG_SHIFT = 5;
99 /** how much to left shift the background color */
100 public final static int COLOR_BG_SHIFT = 14;
101 /** color mask */
102 public final static int COLOR = 0x7fffe0; /* 0000 0000 0111 1111 1111 1111 1110 0000 */
103 /** foreground color mask */
104 public final static int COLOR_FG = 0x3fe0; /* 0000 0000 0000 0000 0011 1111 1110 0000 */
105 /** background color mask */
106 public final static int COLOR_BG = 0x7fc000; /* 0000 0000 0111 1111 1100 0000 0000 0000 */
107
108 /**
109 * Create a new video display buffer with the passed width and height in
110 * characters.
111 * @param width the length of the character lines
112 * @param height the amount of lines on the screen
113 */
114 public VDUBuffer(int width, int height) {
115 // set the display screen size
116 setScreenSize(width, height, false);
117 }
118
119 /**
120 * Create a standard video display buffer with 80 columns and 24 lines.
121 */
122 public VDUBuffer() {
123 this(80, 24);
124 }
125
126 /**
127 * Put a character on the screen with normal font and outline.
128 * The character previously on that position will be overwritten.
129 * You need to call redraw() to update the screen.
130 * @param c x-coordinate (column)
131 * @param l y-coordinate (line)
132 * @param ch the character to show on the screen
133 * @see #insertChar
134 * @see #deleteChar
135 * @see #redraw
136 */
137 public void putChar(int c, int l, char ch) {
138 putChar(c, l, ch, NORMAL);
139 }
140
141 /**
142 * Put a character on the screen with specific font and outline.
143 * The character previously on that position will be overwritten.
144 * You need to call redraw() to update the screen.
145 * @param c x-coordinate (column)
146 * @param l y-coordinate (line)
147 * @param ch the character to show on the screen
148 * @param attributes the character attributes
149 * @see #BOLD
150 * @see #UNDERLINE
151 * @see #INVERT
152 * @see #INVISIBLE
153 * @see #NORMAL
154 * @see #LOW
155 * @see #insertChar
156 * @see #deleteChar
157 * @see #redraw
158 */
159
160 public void putChar(int c, int l, char ch, int attributes) {
161 charArray[screenBase + l][c] = ch;
162 charAttributes[screenBase + l][c] = attributes;
163
164 if (l < height)
165 update[l + 1] = true;
166 }
167
168 /**
169 * Get the character at the specified position.
170 * @param c x-coordinate (column)
171 * @param l y-coordinate (line)
172 * @see #putChar
173 */
174 public char getChar(int c, int l) {
175 return charArray[screenBase + l][c];
176 }
177
178 /**
179 * Get the attributes for the specified position.
180 * @param c x-coordinate (column)
181 * @param l y-coordinate (line)
182 * @see #putChar
183 */
184 public int getAttributes(int c, int l) {
185 return charAttributes[screenBase + l][c];
186 }
187
188 /**
189 * Insert a character at a specific position on the screen.
190 * All character right to from this position will be moved one to the right.
191 * You need to call redraw() to update the screen.
192 * @param c x-coordinate (column)
193 * @param l y-coordinate (line)
194 * @param ch the character to insert
195 * @param attributes the character attributes
196 * @see #BOLD
197 * @see #UNDERLINE
198 * @see #INVERT
199 * @see #INVISIBLE
200 * @see #NORMAL
201 * @see #LOW
202 * @see #putChar
203 * @see #deleteChar
204 * @see #redraw
205 */
206 public void insertChar(int c, int l, char ch, int attributes) {
207 System.arraycopy(charArray[screenBase + l], c,
208 charArray[screenBase + l], c + 1, width - c - 1);
209 System.arraycopy(charAttributes[screenBase + l], c,
210 charAttributes[screenBase + l], c + 1, width - c - 1);
211 putChar(c, l, ch, attributes);
212 }
213
214 /**
215 * Delete a character at a given position on the screen.
216 * All characters right to the position will be moved one to the left.
217 * You need to call redraw() to update the screen.
218 * @param c x-coordinate (column)
219 * @param l y-coordinate (line)
220 * @see #putChar
221 * @see #insertChar
222 * @see #redraw
223 */
224 public void deleteChar(int c, int l) {
225 if (c < width - 1) {
226 System.arraycopy(charArray[screenBase + l], c + 1,
227 charArray[screenBase + l], c, width - c - 1);
228 System.arraycopy(charAttributes[screenBase + l], c + 1,
229 charAttributes[screenBase + l], c, width - c - 1);
230 }
231
232 putChar(width - 1, l, (char) 0);
233 }
234
235 /**
236 * Put a String at a specific position. Any characters previously on that
237 * position will be overwritten. You need to call redraw() for screen update.
238 * @param c x-coordinate (column)
239 * @param l y-coordinate (line)
240 * @param s the string to be shown on the screen
241 * @see #BOLD
242 * @see #UNDERLINE
243 * @see #INVERT
244 * @see #INVISIBLE
245 * @see #NORMAL
246 * @see #LOW
247 * @see #putChar
248 * @see #insertLine
249 * @see #deleteLine
250 * @see #redraw
251 */
252 public void putString(int c, int l, String s) {
253 putString(c, l, s, NORMAL);
254 }
255
256 /**
257 * Put a String at a specific position giving all characters the same
258 * attributes. Any characters previously on that position will be
259 * overwritten. You need to call redraw() to update the screen.
260 * @param c x-coordinate (column)
261 * @param l y-coordinate (line)
262 * @param s the string to be shown on the screen
263 * @param attributes character attributes
264 * @see #BOLD
265 * @see #UNDERLINE
266 * @see #INVERT
267 * @see #INVISIBLE
268 * @see #NORMAL
269 * @see #LOW
270 * @see #putChar
271 * @see #insertLine
272 * @see #deleteLine
273 * @see #redraw
274 */
275 public void putString(int c, int l, String s, int attributes) {
276 for (int i = 0; i < s.length() && c + i < width; i++)
277 putChar(c + i, l, s.charAt(i), attributes);
278 }
279
280 /**
281 * Insert a blank line at a specific position.
282 * The current line and all previous lines are scrolled one line up. The
283 * top line is lost. You need to call redraw() to update the screen.
284 * @param l the y-coordinate to insert the line
285 * @see #deleteLine
286 * @see #redraw
287 */
288 public void insertLine(int l) {
289 insertLine(l, 1, SCROLL_UP);
290 }
291
292 /**
293 * Insert blank lines at a specific position.
294 * You need to call redraw() to update the screen
295 * @param l the y-coordinate to insert the line
296 * @param n amount of lines to be inserted
297 * @see #deleteLine
298 * @see #redraw
299 */
300 public void insertLine(int l, int n) {
301 insertLine(l, n, SCROLL_UP);
302 }
303
304 /**
305 * Insert a blank line at a specific position. Scroll text according to
306 * the argument.
307 * You need to call redraw() to update the screen
308 * @param l the y-coordinate to insert the line
309 * @param scrollDown scroll down
310 * @see #deleteLine
311 * @see #SCROLL_UP
312 * @see #SCROLL_DOWN
313 * @see #redraw
314 */
315 public void insertLine(int l, boolean scrollDown) {
316 insertLine(l, 1, scrollDown);
317 }
318
319 /**
320 * Insert blank lines at a specific position.
321 * The current line and all previous lines are scrolled one line up. The
322 * top line is lost. You need to call redraw() to update the screen.
323 * @param l the y-coordinate to insert the line
324 * @param n number of lines to be inserted
325 * @param scrollDown scroll down
326 * @see #deleteLine
327 * @see #SCROLL_UP
328 * @see #SCROLL_DOWN
329 * @see #redraw
330 */
331
332 public synchronized void insertLine(int l, int n, boolean scrollDown) {
333 char cbuf[][] = null;
334 int abuf[][] = null;
335 int offset = 0;
336 int oldBase = screenBase;
337 int newScreenBase = screenBase;
338 int newWindowBase = windowBase;
339 int newBufSize = bufSize;
340
341 if (l > bottomMargin) /* We do not scroll below bottom margin (below the scrolling region). */
342 return;
343
344 int top = (l < topMargin ?
345 0 : (l > bottomMargin ?
346 (bottomMargin + 1 < height ?
347 bottomMargin + 1 : height - 1) : topMargin));
348 int bottom = (l > bottomMargin ?
349 height - 1 : (l < topMargin ?
350 (topMargin > 0 ?
351 topMargin - 1 : 0) : bottomMargin));
352
353 // System.out.println("l is "+l+", top is "+top+", bottom is "+bottom+", bottomargin is "+bottomMargin+", topMargin is "+topMargin);
354 if (scrollDown) {
355 if (n > (bottom - top)) n = (bottom - top);
356
357 int size = bottom - l - (n - 1);
358
359 if (size < 0) size = 0;
360
361 cbuf = new char[size][];
362 abuf = new int[size][];
363 System.arraycopy(charArray, oldBase + l, cbuf, 0, bottom - l - (n - 1));
364 System.arraycopy(charAttributes, oldBase + l,
365 abuf, 0, bottom - l - (n - 1));
366 System.arraycopy(cbuf, 0, charArray, oldBase + l + n,
367 bottom - l - (n - 1));
368 System.arraycopy(abuf, 0, charAttributes, oldBase + l + n,
369 bottom - l - (n - 1));
370 cbuf = charArray;
371 abuf = charAttributes;
372 }
373 else {
374 try {
375 if (n > (bottom - top) + 1) n = (bottom - top) + 1;
376
377 if (bufSize < maxBufSize) {
378 if (bufSize + n > maxBufSize) {
379 offset = n - (maxBufSize - bufSize);
380 scrollMarker += offset;
381 newBufSize = maxBufSize;
382 newScreenBase = maxBufSize - height - 1;
383 newWindowBase = screenBase;
384 }
385 else {
386 scrollMarker += n;
387 newScreenBase += n;
388 newWindowBase += n;
389 newBufSize += n;
390 }
391
392 cbuf = new char[newBufSize][];
393 abuf = new int[newBufSize][];
394 }
395 else {
396 offset = n;
397 cbuf = charArray;
398 abuf = charAttributes;
399 }
400
401 // copy anything from the top of the buffer (+offset) to the new top
402 // up to the screenBase.
403 if (oldBase > 0) {
404 System.arraycopy(charArray, offset,
405 cbuf, 0,
406 oldBase - offset);
407 System.arraycopy(charAttributes, offset,
408 abuf, 0,
409 oldBase - offset);
410 }
411
412 // copy anything from the top of the screen (screenBase) up to the
413 // topMargin to the new screen
414 if (top > 0) {
415 System.arraycopy(charArray, oldBase,
416 cbuf, newScreenBase,
417 top);
418 System.arraycopy(charAttributes, oldBase,
419 abuf, newScreenBase,
420 top);
421 }
422
423 // copy anything from the topMargin up to the amount of lines inserted
424 // to the gap left over between scrollback buffer and screenBase
425 if (oldBase >= 0) {
426 System.arraycopy(charArray, oldBase + top,
427 cbuf, oldBase - offset,
428 n);
429 System.arraycopy(charAttributes, oldBase + top,
430 abuf, oldBase - offset,
431 n);
432 }
433
434 // copy anything from topMargin + n up to the line linserted to the
435 // topMargin
436 System.arraycopy(charArray, oldBase + top + n,
437 cbuf, newScreenBase + top,
438 l - top - (n - 1));
439 System.arraycopy(charAttributes, oldBase + top + n,
440 abuf, newScreenBase + top,
441 l - top - (n - 1));
442
443 //
444 // copy the all lines next to the inserted to the new buffer
445 if (l < height - 1) {
446 System.arraycopy(charArray, oldBase + l + 1,
447 cbuf, newScreenBase + l + 1,
448 (height - 1) - l);
449 System.arraycopy(charAttributes, oldBase + l + 1,
450 abuf, newScreenBase + l + 1,
451 (height - 1) - l);
452 }
453 }
454 catch (ArrayIndexOutOfBoundsException e) {
455 // this should not happen anymore, but I will leave the code
456 // here in case something happens anyway. That code above is
457 // so complex I always have a hard time understanding what
458 // I did, even though there are comments
459 System.err.println("*** Error while scrolling up:");
460 System.err.println("--- BEGIN STACK TRACE ---");
461 e.printStackTrace();
462 System.err.println("--- END STACK TRACE ---");
463 System.err.println("bufSize=" + bufSize + ", maxBufSize=" + maxBufSize);
464 System.err.println("top=" + top + ", bottom=" + bottom);
465 System.err.println("n=" + n + ", l=" + l);
466 System.err.println("screenBase=" + screenBase + ", windowBase=" + windowBase);
467 System.err.println("newScreenBase=" + newScreenBase + ", newWindowBase=" + newWindowBase);
468 System.err.println("oldBase=" + oldBase);
469 System.err.println("size.width=" + width + ", size.height=" + height);
470 System.err.println("abuf.length=" + abuf.length + ", cbuf.length=" + cbuf.length);
471 System.err.println("*** done dumping debug information");
472 }
473 }
474
475 // this is a little helper to mark the scrolling
476 scrollMarker -= n;
477
478 for (int i = 0; i < n; i++) {
479 cbuf[(newScreenBase + l) + (scrollDown ? i : -i)] = new char[width];
480 Arrays.fill(cbuf[(newScreenBase + l) + (scrollDown ? i : -i)], ' ');
481 abuf[(newScreenBase + l) + (scrollDown ? i : -i)] = new int[width];
482 }
483
484 charArray = cbuf;
485 charAttributes = abuf;
486 screenBase = newScreenBase;
487 windowBase = newWindowBase;
488 bufSize = newBufSize;
489
490 if (scrollDown)
491 markLine(l, bottom - l + 1);
492 else
493 markLine(top, l - top + 1);
494
495 display.updateScrollBar();
496 }
497
498 /**
499 * Delete a line at a specific position. Subsequent lines will be scrolled
500 * up to fill the space and a blank line is inserted at the end of the
501 * screen.
502 * @param l the y-coordinate to insert the line
503 * @see #deleteLine
504 */
505 public void deleteLine(int l) {
506 int bottom = (l > bottomMargin ? height - 1 :
507 (l < topMargin ? topMargin : bottomMargin + 1));
508 int numRows = bottom - l - 1;
509 char[] discardedChars = charArray[screenBase + l];
510 int[] discardedAttributes = charAttributes[screenBase + l];
511
512 if (numRows > 0) {
513 System.arraycopy(charArray, screenBase + l + 1,
514 charArray, screenBase + l, numRows);
515 System.arraycopy(charAttributes, screenBase + l + 1,
516 charAttributes, screenBase + l, numRows);
517 }
518
519 int newBottomRow = screenBase + bottom - 1;
520 charArray[newBottomRow] = discardedChars;
521 charAttributes[newBottomRow] = discardedAttributes;
522 Arrays.fill(charArray[newBottomRow], ' ');
523 Arrays.fill(charAttributes[newBottomRow], 0);
524 markLine(l, bottom - l);
525 }
526
527 /**
528 * Delete a rectangular portion of the screen.
529 * You need to call redraw() to update the screen.
530 * @param c x-coordinate (column)
531 * @param l y-coordinate (row)
532 * @param w with of the area in characters
533 * @param h height of the area in characters
534 * @param curAttr attribute to fill
535 * @see #deleteChar
536 * @see #deleteLine
537 * @see #redraw
538 */
539 public void deleteArea(int c, int l, int w, int h, int curAttr) {
540 int endColumn = c + w;
541 int targetRow = screenBase + l;
542
543 for (int i = 0; i < h && l + i < height; i++) {
544 Arrays.fill(charAttributes[targetRow], c, endColumn, curAttr);
545 Arrays.fill(charArray[targetRow], c, endColumn, ' ');
546 targetRow++;
547 }
548
549 markLine(l, h);
550 }
551
552 /**
553 * Delete a rectangular portion of the screen.
554 * You need to call redraw() to update the screen.
555 * @param c x-coordinate (column)
556 * @param l y-coordinate (row)
557 * @param w with of the area in characters
558 * @param h height of the area in characters
559 * @see #deleteChar
560 * @see #deleteLine
561 * @see #redraw
562 */
563 public void deleteArea(int c, int l, int w, int h) {
564 deleteArea(c, l, w, h, 0);
565 }
566
567 /**
568 * Sets whether the cursor is visible or not.
569 * @param doshow
570 */
571 public void showCursor(boolean doshow) {
572 showcursor = doshow;
573 }
574
575 /**
576 * Check whether the cursor is currently visible.
577 * @return visibility
578 */
579 public boolean isCursorVisible() {
580 return showcursor;
581 }
582
583 /**
584 * Puts the cursor at the specified position.
585 * @param c column
586 * @param l line
587 */
588 public void setCursorPosition(int c, int l) {
589 cursorX = c;
590 cursorY = l;
591 }
592
593 /**
594 * Get the current column of the cursor position.
595 */
596 public int getCursorColumn() {
597 return cursorX;
598 }
599
600 /**
601 * Get the current line of the cursor position.
602 */
603 public int getCursorRow() {
604 return cursorY;
605 }
606
607 /**
608 * Set the current window base. This allows to view the scrollback buffer.
609 * @param line the line where the screen window starts
610 * @see #setBufferSize
611 * @see #getBufferSize
612 */
613 public void setWindowBase(int line) {
614 if (line > screenBase)
615 line = screenBase;
616 else if (line < 0) line = 0;
617
618 windowBase = line;
619 update[0] = true;
620 redraw();
621 }
622
623 /**
624 * Get the current window base.
625 * @see #setWindowBase
626 */
627 public int getWindowBase() {
628 return windowBase;
629 }
630
631 /**
632 * Set the scroll margins simultaneously. If they're out of bounds, trim them.
633 * @param l1 line that is the top
634 * @param l2 line that is the bottom
635 */
636 public void setMargins(int l1, int l2) {
637 if (l1 > l2)
638 return;
639
640 if (l1 < 0)
641 l1 = 0;
642
643 if (l2 >= height)
644 l2 = height - 1;
645
646 topMargin = l1;
647 bottomMargin = l2;
648 }
649
650 /**
651 * Set the top scroll margin for the screen. If the current bottom margin
652 * is smaller it will become the top margin and the line will become the
653 * bottom margin.
654 * @param l line that is the margin
655 */
656 public void setTopMargin(int l) {
657 if (l > bottomMargin) {
658 topMargin = bottomMargin;
659 bottomMargin = l;
660 }
661 else
662 topMargin = l;
663
664 if (topMargin < 0) topMargin = 0;
665
666 if (bottomMargin >= height) bottomMargin = height - 1;
667 }
668
669 /**
670 * Get the top scroll margin.
671 */
672 public int getTopMargin() {
673 return topMargin;
674 }
675
676 /**
677 * Set the bottom scroll margin for the screen. If the current top margin
678 * is bigger it will become the bottom margin and the line will become the
679 * top margin.
680 * @param l line that is the margin
681 */
682 public void setBottomMargin(int l) {
683 if (l < topMargin) {
684 bottomMargin = topMargin;
685 topMargin = l;
686 }
687 else
688 bottomMargin = l;
689
690 if (topMargin < 0) topMargin = 0;
691
692 if (bottomMargin >= height) bottomMargin = height - 1;
693 }
694
695 /**
696 * Get the bottom scroll margin.
697 */
698 public int getBottomMargin() {
699 return bottomMargin;
700 }
701
702 /**
703 * Set scrollback buffer size.
704 * @param amount new size of the buffer
705 */
706 public void setBufferSize(int amount) {
707 if (amount < height) amount = height;
708
709 if (amount < maxBufSize) {
710 char cbuf[][] = new char[amount][width];
711 int abuf[][] = new int[amount][width];
712 int copyStart = bufSize - amount < 0 ? 0 : bufSize - amount;
713 int copyCount = bufSize - amount < 0 ? bufSize : amount;
714
715 if (charArray != null)
716 System.arraycopy(charArray, copyStart, cbuf, 0, copyCount);
717
718 if (charAttributes != null)
719 System.arraycopy(charAttributes, copyStart, abuf, 0, copyCount);
720
721 charArray = cbuf;
722 charAttributes = abuf;
723 bufSize = copyCount;
724 screenBase = bufSize - height;
725 windowBase = screenBase;
726 }
727
728 maxBufSize = amount;
729 update[0] = true;
730 redraw();
731 }
732
733 /**
734 * Retrieve current scrollback buffer size.
735 * @see #setBufferSize
736 */
737 public int getBufferSize() {
738 return bufSize;
739 }
740
741 /**
742 * Retrieve maximum buffer Size.
743 * @see #getBufferSize
744 */
745 public int getMaxBufferSize() {
746 return maxBufSize;
747 }
748
749 /**
750 * Change the size of the screen. This will include adjustment of the
751 * scrollback buffer.
752 * @param w of the screen
753 * @param h of the screen
754 */
755 public void setScreenSize(int w, int h, boolean broadcast) {
756 char cbuf[][];
757 int abuf[][];
758 int maxSize = bufSize;
759
760 if (w < 1 || h < 1) return;
761
762 if (debug > 0)
763 System.err.println("VDU: screen size [" + w + "," + h + "]");
764
765 if (h > maxBufSize)
766 maxBufSize = h;
767
768 if (h > bufSize) {
769 bufSize = h;
770 screenBase = 0;
771 windowBase = 0;
772 }
773
774 if (windowBase + h >= bufSize)
775 windowBase = bufSize - h;
776
777 if (screenBase + h >= bufSize)
778 screenBase = bufSize - h;
779
780 cbuf = new char[bufSize][w];
781 abuf = new int[bufSize][w];
782
783 for (int i = 0; i < bufSize; i++) {
784 Arrays.fill(cbuf[i], ' ');
785 }
786
787 if (bufSize < maxSize)
788 maxSize = bufSize;
789
790 int rowLength;
791
792 if (charArray != null && charAttributes != null) {
793 for (int i = 0; i < maxSize && charArray[i] != null; i++) {
794 rowLength = charArray[i].length;
795 System.arraycopy(charArray[i], 0, cbuf[i], 0,
796 w < rowLength ? w : rowLength);
797 System.arraycopy(charAttributes[i], 0, abuf[i], 0,
798 w < rowLength ? w : rowLength);
799 }
800 }
801
802 int C = getCursorColumn();
803
804 if (C < 0)
805 C = 0;
806 else if (C >= width)
807 C = width - 1;
808
809 int R = getCursorRow();
810
811 if (R < 0)
812 R = 0;
813 else if (R >= height)
814 R = height - 1;
815
816 setCursorPosition(C, R);
817 charArray = cbuf;
818 charAttributes = abuf;
819 width = w;
820 height = h;
821 topMargin = 0;
822 bottomMargin = h - 1;
823 update = new boolean[h + 1];
824 update[0] = true;
825 /* FIXME: ???
826 if(resizeStrategy == RESIZE_FONT)
827 setBounds(getBounds());
828 */
829 }
830
831 /**
832 * Get amount of rows on the screen.
833 */
834 public int getRows() {
835 return height;
836 }
837
838 /**
839 * Get amount of columns on the screen.
840 */
841 public int getColumns() {
842 return width;
843 }
844
845 /**
846 * Mark lines to be updated with redraw().
847 * @param l starting line
848 * @param n amount of lines to be updated
849 * @see #redraw
850 */
851 public void markLine(int l, int n) {
852 for (int i = 0; (i < n) && (l + i < height); i++)
853 update[l + i + 1] = true;
854 }
855
856 // private static int checkBounds(int value, int lower, int upper) {
857 // if (value < lower)
858 // return lower;
859 // else if (value > upper)
860 // return upper;
861 // else
862 // return value;
863 // }
864
865 /** a generic display that should redraw on demand */
866 protected VDUDisplay display;
867
868 public void setDisplay(VDUDisplay display) {
869 this.display = display;
870 }
871
872 /**
873 * Trigger a redraw on the display.
874 */
875 protected void redraw() {
876 if (display != null)
877 display.redraw();
878 }
879 }