Mercurial > 510Connectbot
diff src/com/trilead/ssh2/channel/Channel.java @ 0:0ce5cc452d02
initial version
author | Carl Byington <carl@five-ten-sg.com> |
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date | Thu, 22 May 2014 10:41:19 -0700 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/com/trilead/ssh2/channel/Channel.java Thu May 22 10:41:19 2014 -0700 @@ -0,0 +1,192 @@ + +package com.trilead.ssh2.channel; + +/** + * Channel. + * + * @author Christian Plattner, plattner@trilead.com + * @version $Id: Channel.java,v 1.1 2007/10/15 12:49:56 cplattne Exp $ + */ +public class Channel { + /* + * OK. Here is an important part of the JVM Specification: + * (http://java.sun.com/docs/books/vmspec/2nd-edition/html/Threads.doc.html#22214) + * + * Any association between locks and variables is purely conventional. + * Locking any lock conceptually flushes all variables from a thread's + * working memory, and unlocking any lock forces the writing out to main + * memory of all variables that the thread has assigned. That a lock may be + * associated with a particular object or a class is purely a convention. + * (...) + * + * If a thread uses a particular shared variable only after locking a + * particular lock and before the corresponding unlocking of that same lock, + * then the thread will read the shared value of that variable from main + * memory after the lock operation, if necessary, and will copy back to main + * memory the value most recently assigned to that variable before the + * unlock operation. + * + * This, in conjunction with the mutual exclusion rules for locks, suffices + * to guarantee that values are correctly transmitted from one thread to + * another through shared variables. + * + * ====> Always keep that in mind when modifying the Channel/ChannelManger + * code. + * + */ + + static final int STATE_OPENING = 1; + static final int STATE_OPEN = 2; + static final int STATE_CLOSED = 4; + + static final int CHANNEL_BUFFER_SIZE = 30000; + + /* + * To achieve correctness, the following rules have to be respected when + * accessing this object: + */ + + // These fields can always be read + final ChannelManager cm; + final ChannelOutputStream stdinStream; + final ChannelInputStream stdoutStream; + final ChannelInputStream stderrStream; + + // These two fields will only be written while the Channel is in state + // STATE_OPENING. + // The code makes sure that the two fields are written out when the state is + // changing to STATE_OPEN. + // Therefore, if you know that the Channel is in state STATE_OPEN, then you + // can read these two fields without synchronizing on the Channel. However, make + // sure that you get the latest values (e.g., flush caches by synchronizing on any + // object). However, to be on the safe side, you can lock the channel. + + int localID = -1; + int remoteID = -1; + + /* + * Make sure that we never send a data/EOF/WindowChange msg after a CLOSE + * msg. + * + * This is a little bit complicated, but we have to do it in that way, since + * we cannot keep a lock on the Channel during the send operation (this + * would block sometimes the receiver thread, and, in extreme cases, can + * lead to a deadlock on both sides of the connection (senders are blocked + * since the receive buffers on the other side are full, and receiver + * threads wait for the senders to finish). It all depends on the + * implementation on the other side. But we cannot make any assumptions, we + * have to assume the worst case. Confused? Just believe me. + */ + + /* + * If you send a message on a channel, then you have to aquire the + * "channelSendLock" and check the "closeMessageSent" flag (this variable + * may only be accessed while holding the "channelSendLock" !!! + * + * BTW: NEVER EVER SEND MESSAGES FROM THE RECEIVE THREAD - see explanation + * above. + */ + + final Object channelSendLock = new Object(); + boolean closeMessageSent = false; + + /* + * Stop memory fragmentation by allocating this often used buffer. + * May only be used while holding the channelSendLock + */ + + final byte[] msgWindowAdjust = new byte[9]; + + // If you access (read or write) any of the following fields, then you have + // to synchronize on the channel. + + int state = STATE_OPENING; + + boolean closeMessageRecv = false; + + /* This is a stupid implementation. At the moment we can only wait + * for one pending request per channel. + */ + int successCounter = 0; + int failedCounter = 0; + + int localWindow = 0; /* locally, we use a small window, < 2^31 */ + long remoteWindow = 0; /* long for readable 2^32 - 1 window support */ + + int localMaxPacketSize = -1; + int remoteMaxPacketSize = -1; + + final byte[] stdoutBuffer = new byte[CHANNEL_BUFFER_SIZE]; + final byte[] stderrBuffer = new byte[CHANNEL_BUFFER_SIZE]; + + int stdoutReadpos = 0; + int stdoutWritepos = 0; + int stderrReadpos = 0; + int stderrWritepos = 0; + + boolean EOF = false; + + Integer exit_status; + + String exit_signal; + + // we keep the x11 cookie so that this channel can be closed when this + // specific x11 forwarding gets stopped + + String hexX11FakeCookie; + + // reasonClosed is special, since we sometimes need to access it + // while holding the channelSendLock. + // We protect it with a private short term lock. + + private final Object reasonClosedLock = new Object(); + private String reasonClosed = null; + + public Channel(ChannelManager cm) { + this.cm = cm; + this.localWindow = CHANNEL_BUFFER_SIZE; + this.localMaxPacketSize = 35000 - 1024; // leave enough slack + this.stdinStream = new ChannelOutputStream(this); + this.stdoutStream = new ChannelInputStream(this, false); + this.stderrStream = new ChannelInputStream(this, true); + } + + /* Methods to allow access from classes outside of this package */ + + public ChannelInputStream getStderrStream() { + return stderrStream; + } + + public ChannelOutputStream getStdinStream() { + return stdinStream; + } + + public ChannelInputStream getStdoutStream() { + return stdoutStream; + } + + public String getExitSignal() { + synchronized (this) { + return exit_signal; + } + } + + public Integer getExitStatus() { + synchronized (this) { + return exit_status; + } + } + + public String getReasonClosed() { + synchronized (reasonClosedLock) { + return reasonClosed; + } + } + + public void setReasonClosed(String reasonClosed) { + synchronized (reasonClosedLock) { + if (this.reasonClosed == null) + this.reasonClosed = reasonClosed; + } + } +}