diff src/com/trilead/ssh2/crypto/cipher/DES.java @ 0:0ce5cc452d02

initial version
author Carl Byington <carl@five-ten-sg.com>
date Thu, 22 May 2014 10:41:19 -0700
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/com/trilead/ssh2/crypto/cipher/DES.java	Thu May 22 10:41:19 2014 -0700
@@ -0,0 +1,353 @@
+
+package com.trilead.ssh2.crypto.cipher;
+
+/*
+ This file is based on the 3DES implementation from the Bouncy Castle Crypto package.
+ Their licence file states the following:
+
+ Copyright (c) 2000 - 2004 The Legion Of The Bouncy Castle
+ (http://www.bouncycastle.org)
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to deal
+ in the Software without restriction, including without limitation the rights
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ THE SOFTWARE.
+ */
+
+/**
+ * DES.
+ *
+ * @author See comments in the source file
+ * @version $Id: DES.java,v 1.1 2007/10/15 12:49:55 cplattne Exp $
+ *
+ */
+public class DES implements BlockCipher {
+    private int[] workingKey = null;
+
+    /**
+     * standard constructor.
+     */
+    public DES() {
+    }
+
+    /**
+     * initialise a DES cipher.
+     *
+     * @param encrypting
+     *            whether or not we are for encryption.
+     * @param key
+     *            the parameters required to set up the cipher.
+     * @exception IllegalArgumentException
+     *                if the params argument is inappropriate.
+     */
+    public void init(boolean encrypting, byte[] key) {
+        this.workingKey = generateWorkingKey(encrypting, key, 0);
+    }
+
+    public String getAlgorithmName() {
+        return "DES";
+    }
+
+    public int getBlockSize() {
+        return 8;
+    }
+
+    public void transformBlock(byte[] in, int inOff, byte[] out, int outOff) {
+        if (workingKey == null) {
+            throw new IllegalStateException("DES engine not initialised!");
+        }
+
+        desFunc(workingKey, in, inOff, out, outOff);
+    }
+
+    public void reset() {
+    }
+
+    /**
+     * what follows is mainly taken from "Applied Cryptography", by Bruce
+     * Schneier, however it also bears great resemblance to Richard
+     * Outerbridge's D3DES...
+     */
+
+    static short[] Df_Key = { 0x01, 0x23, 0x45, 0x67, 0x89, 0xab, 0xcd, 0xef, 0xfe, 0xdc, 0xba, 0x98, 0x76, 0x54, 0x32,
+                              0x10, 0x89, 0xab, 0xcd, 0xef, 0x01, 0x23, 0x45, 0x67
+                            };
+
+    static short[] bytebit = { 0200, 0100, 040, 020, 010, 04, 02, 01 };
+
+    static int[] bigbyte = { 0x800000, 0x400000, 0x200000, 0x100000, 0x80000, 0x40000, 0x20000, 0x10000, 0x8000,
+                             0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1
+                           };
+
+    /*
+     * Use the key schedule specified in the Standard (ANSI X3.92-1981).
+     */
+
+    static byte[] pc1 = { 56, 48, 40, 32, 24, 16, 8, 0, 57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18, 10, 2,
+                          59, 51, 43, 35, 62, 54, 46, 38, 30, 22, 14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 60, 52, 44, 36, 28, 20, 12,
+                          4, 27, 19, 11, 3
+                        };
+
+    static byte[] totrot = { 1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 19, 21, 23, 25, 27, 28 };
+
+    static byte[] pc2 = { 13, 16, 10, 23, 0, 4, 2, 27, 14, 5, 20, 9, 22, 18, 11, 3, 25, 7, 15, 6, 26, 19, 12, 1, 40,
+                          51, 30, 36, 46, 54, 29, 39, 50, 44, 32, 47, 43, 48, 38, 55, 33, 52, 45, 41, 49, 35, 28, 31
+                        };
+
+    static int[] SP1 = { 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004,
+                         0x00010000, 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004,
+                         0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404, 0x00010004,
+                         0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000, 0x00010000, 0x01010404,
+                         0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400, 0x01010004, 0x00010000, 0x00010400,
+                         0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404, 0x01010404, 0x00010004, 0x01010000, 0x01000404,
+                         0x01000004, 0x00000404, 0x00010404, 0x01010400, 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004,
+                         0x00010400, 0x00000000, 0x01010004
+                       };
+
+    static int[] SP2 = { 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020,
+                         0x80008020, 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020,
+                         0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000, 0x00100020,
+                         0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020, 0x00000000, 0x00108020,
+                         0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000, 0x80100000, 0x80008000, 0x00000020,
+                         0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000, 0x00008020, 0x80108000, 0x00100000, 0x80000020,
+                         0x00100020, 0x80008020, 0x80000020, 0x00100020, 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000,
+                         0x80100020, 0x80108020, 0x00108000
+                       };
+
+    static int[] SP3 = { 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208,
+                         0x08000200, 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208,
+                         0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208, 0x08000208,
+                         0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000, 0x08020200, 0x08000000,
+                         0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000, 0x00000200, 0x00020008, 0x08020208,
+                         0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008, 0x08000208, 0x00020000, 0x08000000, 0x08020208,
+                         0x00000008, 0x00020208, 0x00020200, 0x08000008, 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208,
+                         0x00000008, 0x08020008, 0x00020200
+                       };
+
+    static int[] SP4 = { 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001,
+                         0x00002001, 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001,
+                         0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080, 0x00800081,
+                         0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081, 0x00800080, 0x00800001,
+                         0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000, 0x00002080, 0x00800080, 0x00800081,
+                         0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802081, 0x00000081, 0x00000001, 0x00002000,
+                         0x00800001, 0x00002001, 0x00802080, 0x00800081, 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080,
+                         0x00800000, 0x00002000, 0x00802080
+                       };
+
+    static int[] SP5 = { 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000,
+                         0x02080000, 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000,
+                         0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100, 0x42080000,
+                         0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100, 0x00080000, 0x42000100,
+                         0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100, 0x02000100, 0x40000000, 0x42080000,
+                         0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000, 0x42080100, 0x00080100, 0x42000000, 0x42080100,
+                         0x02080000, 0x00000000, 0x40080000, 0x42000000, 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000,
+                         0x40080000, 0x02080100, 0x40000100
+                       };
+
+    static int[] SP6 = { 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010,
+                         0x00400000, 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010,
+                         0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010, 0x20400010,
+                         0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000, 0x20004000, 0x00000010,
+                         0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010, 0x00400000, 0x20004000, 0x20000000,
+                         0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000, 0x00404010, 0x20404000, 0x00000000, 0x20400010,
+                         0x00000010, 0x00004000, 0x20400000, 0x00404010, 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000,
+                         0x20000000, 0x00400010, 0x20004010
+                       };
+
+    static int[] SP7 = { 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802,
+                         0x04200800, 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802,
+                         0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002, 0x04200000,
+                         0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800, 0x04000000, 0x00200800,
+                         0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002, 0x00200002, 0x04000000, 0x04000800,
+                         0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800, 0x00000802, 0x04000002, 0x04200802, 0x04200000,
+                         0x00200800, 0x00000000, 0x00000002, 0x04200802, 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002,
+                         0x04000800, 0x00000800, 0x00200002
+                       };
+
+    static int[] SP8 = { 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040,
+                         0x10000000, 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040,
+                         0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000, 0x00001040,
+                         0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000, 0x00041040, 0x00040000,
+                         0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040, 0x10001000, 0x00000040, 0x10000040,
+                         0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040, 0x00000000, 0x10041040, 0x00040040, 0x10000040,
+                         0x10040000, 0x10001000, 0x10001040, 0x00000000, 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040,
+                         0x00040040, 0x10000000, 0x10041000
+                       };
+
+    /**
+     * generate an integer based working key based on our secret key and what we
+     * processing we are planning to do.
+     *
+     * Acknowledgements for this routine go to James Gillogly & Phil Karn.
+     * (whoever, and wherever they are!).
+     */
+    protected int[] generateWorkingKey(boolean encrypting, byte[] key, int off) {
+        int[] newKey = new int[32];
+        boolean[] pc1m = new boolean[56], pcr = new boolean[56];
+
+        for (int j = 0; j < 56; j++) {
+            int l = pc1[j];
+            pc1m[j] = ((key[off + (l >>> 3)] & bytebit[l & 07]) != 0);
+        }
+
+        for (int i = 0; i < 16; i++) {
+            int l, m, n;
+
+            if (encrypting) {
+                m = i << 1;
+            }
+            else {
+                m = (15 - i) << 1;
+            }
+
+            n = m + 1;
+            newKey[m] = newKey[n] = 0;
+
+            for (int j = 0; j < 28; j++) {
+                l = j + totrot[i];
+
+                if (l < 28) {
+                    pcr[j] = pc1m[l];
+                }
+                else {
+                    pcr[j] = pc1m[l - 28];
+                }
+            }
+
+            for (int j = 28; j < 56; j++) {
+                l = j + totrot[i];
+
+                if (l < 56) {
+                    pcr[j] = pc1m[l];
+                }
+                else {
+                    pcr[j] = pc1m[l - 28];
+                }
+            }
+
+            for (int j = 0; j < 24; j++) {
+                if (pcr[pc2[j]]) {
+                    newKey[m] |= bigbyte[j];
+                }
+
+                if (pcr[pc2[j + 24]]) {
+                    newKey[n] |= bigbyte[j];
+                }
+            }
+        }
+
+        //
+        // store the processed key
+        //
+        for (int i = 0; i != 32; i += 2) {
+            int i1, i2;
+            i1 = newKey[i];
+            i2 = newKey[i + 1];
+            newKey[i] = ((i1 & 0x00fc0000) << 6) | ((i1 & 0x00000fc0) << 10) | ((i2 & 0x00fc0000) >>> 10)
+                        | ((i2 & 0x00000fc0) >>> 6);
+            newKey[i + 1] = ((i1 & 0x0003f000) << 12) | ((i1 & 0x0000003f) << 16) | ((i2 & 0x0003f000) >>> 4)
+                            | (i2 & 0x0000003f);
+        }
+
+        return newKey;
+    }
+
+    /**
+     * the DES engine.
+     */
+    protected void desFunc(int[] wKey, byte[] in, int inOff, byte[] out, int outOff) {
+        int work, right, left;
+        left = (in[inOff + 0] & 0xff) << 24;
+        left |= (in[inOff + 1] & 0xff) << 16;
+        left |= (in[inOff + 2] & 0xff) << 8;
+        left |= (in[inOff + 3] & 0xff);
+        right = (in[inOff + 4] & 0xff) << 24;
+        right |= (in[inOff + 5] & 0xff) << 16;
+        right |= (in[inOff + 6] & 0xff) << 8;
+        right |= (in[inOff + 7] & 0xff);
+        work = ((left >>> 4) ^ right) & 0x0f0f0f0f;
+        right ^= work;
+        left ^= (work << 4);
+        work = ((left >>> 16) ^ right) & 0x0000ffff;
+        right ^= work;
+        left ^= (work << 16);
+        work = ((right >>> 2) ^ left) & 0x33333333;
+        left ^= work;
+        right ^= (work << 2);
+        work = ((right >>> 8) ^ left) & 0x00ff00ff;
+        left ^= work;
+        right ^= (work << 8);
+        right = ((right << 1) | ((right >>> 31) & 1)) & 0xffffffff;
+        work = (left ^ right) & 0xaaaaaaaa;
+        left ^= work;
+        right ^= work;
+        left = ((left << 1) | ((left >>> 31) & 1)) & 0xffffffff;
+
+        for (int round = 0; round < 8; round++) {
+            int fval;
+            work = (right << 28) | (right >>> 4);
+            work ^= wKey[round * 4 + 0];
+            fval = SP7[work & 0x3f];
+            fval |= SP5[(work >>> 8) & 0x3f];
+            fval |= SP3[(work >>> 16) & 0x3f];
+            fval |= SP1[(work >>> 24) & 0x3f];
+            work = right ^ wKey[round * 4 + 1];
+            fval |= SP8[work & 0x3f];
+            fval |= SP6[(work >>> 8) & 0x3f];
+            fval |= SP4[(work >>> 16) & 0x3f];
+            fval |= SP2[(work >>> 24) & 0x3f];
+            left ^= fval;
+            work = (left << 28) | (left >>> 4);
+            work ^= wKey[round * 4 + 2];
+            fval = SP7[work & 0x3f];
+            fval |= SP5[(work >>> 8) & 0x3f];
+            fval |= SP3[(work >>> 16) & 0x3f];
+            fval |= SP1[(work >>> 24) & 0x3f];
+            work = left ^ wKey[round * 4 + 3];
+            fval |= SP8[work & 0x3f];
+            fval |= SP6[(work >>> 8) & 0x3f];
+            fval |= SP4[(work >>> 16) & 0x3f];
+            fval |= SP2[(work >>> 24) & 0x3f];
+            right ^= fval;
+        }
+
+        right = (right << 31) | (right >>> 1);
+        work = (left ^ right) & 0xaaaaaaaa;
+        left ^= work;
+        right ^= work;
+        left = (left << 31) | (left >>> 1);
+        work = ((left >>> 8) ^ right) & 0x00ff00ff;
+        right ^= work;
+        left ^= (work << 8);
+        work = ((left >>> 2) ^ right) & 0x33333333;
+        right ^= work;
+        left ^= (work << 2);
+        work = ((right >>> 16) ^ left) & 0x0000ffff;
+        left ^= work;
+        right ^= (work << 16);
+        work = ((right >>> 4) ^ left) & 0x0f0f0f0f;
+        left ^= work;
+        right ^= (work << 4);
+        out[outOff + 0] = (byte)((right >>> 24) & 0xff);
+        out[outOff + 1] = (byte)((right >>> 16) & 0xff);
+        out[outOff + 2] = (byte)((right >>> 8) & 0xff);
+        out[outOff + 3] = (byte)(right & 0xff);
+        out[outOff + 4] = (byte)((left >>> 24) & 0xff);
+        out[outOff + 5] = (byte)((left >>> 16) & 0xff);
+        out[outOff + 6] = (byte)((left >>> 8) & 0xff);
+        out[outOff + 7] = (byte)(left & 0xff);
+    }
+}