Mercurial > 510Connectbot
diff src/com/trilead/ssh2/crypto/cipher/DES.java @ 0:0ce5cc452d02
initial version
author | Carl Byington <carl@five-ten-sg.com> |
---|---|
date | Thu, 22 May 2014 10:41:19 -0700 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/com/trilead/ssh2/crypto/cipher/DES.java Thu May 22 10:41:19 2014 -0700 @@ -0,0 +1,353 @@ + +package com.trilead.ssh2.crypto.cipher; + +/* + This file is based on the 3DES implementation from the Bouncy Castle Crypto package. + Their licence file states the following: + + Copyright (c) 2000 - 2004 The Legion Of The Bouncy Castle + (http://www.bouncycastle.org) + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. + */ + +/** + * DES. + * + * @author See comments in the source file + * @version $Id: DES.java,v 1.1 2007/10/15 12:49:55 cplattne Exp $ + * + */ +public class DES implements BlockCipher { + private int[] workingKey = null; + + /** + * standard constructor. + */ + public DES() { + } + + /** + * initialise a DES cipher. + * + * @param encrypting + * whether or not we are for encryption. + * @param key + * the parameters required to set up the cipher. + * @exception IllegalArgumentException + * if the params argument is inappropriate. + */ + public void init(boolean encrypting, byte[] key) { + this.workingKey = generateWorkingKey(encrypting, key, 0); + } + + public String getAlgorithmName() { + return "DES"; + } + + public int getBlockSize() { + return 8; + } + + public void transformBlock(byte[] in, int inOff, byte[] out, int outOff) { + if (workingKey == null) { + throw new IllegalStateException("DES engine not initialised!"); + } + + desFunc(workingKey, in, inOff, out, outOff); + } + + public void reset() { + } + + /** + * what follows is mainly taken from "Applied Cryptography", by Bruce + * Schneier, however it also bears great resemblance to Richard + * Outerbridge's D3DES... + */ + + static short[] Df_Key = { 0x01, 0x23, 0x45, 0x67, 0x89, 0xab, 0xcd, 0xef, 0xfe, 0xdc, 0xba, 0x98, 0x76, 0x54, 0x32, + 0x10, 0x89, 0xab, 0xcd, 0xef, 0x01, 0x23, 0x45, 0x67 + }; + + static short[] bytebit = { 0200, 0100, 040, 020, 010, 04, 02, 01 }; + + static int[] bigbyte = { 0x800000, 0x400000, 0x200000, 0x100000, 0x80000, 0x40000, 0x20000, 0x10000, 0x8000, + 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 + }; + + /* + * Use the key schedule specified in the Standard (ANSI X3.92-1981). + */ + + static byte[] pc1 = { 56, 48, 40, 32, 24, 16, 8, 0, 57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18, 10, 2, + 59, 51, 43, 35, 62, 54, 46, 38, 30, 22, 14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 60, 52, 44, 36, 28, 20, 12, + 4, 27, 19, 11, 3 + }; + + static byte[] totrot = { 1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 19, 21, 23, 25, 27, 28 }; + + static byte[] pc2 = { 13, 16, 10, 23, 0, 4, 2, 27, 14, 5, 20, 9, 22, 18, 11, 3, 25, 7, 15, 6, 26, 19, 12, 1, 40, + 51, 30, 36, 46, 54, 29, 39, 50, 44, 32, 47, 43, 48, 38, 55, 33, 52, 45, 41, 49, 35, 28, 31 + }; + + static int[] SP1 = { 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004, + 0x00010000, 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004, + 0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404, 0x00010004, + 0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000, 0x00010000, 0x01010404, + 0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400, 0x01010004, 0x00010000, 0x00010400, + 0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404, 0x01010404, 0x00010004, 0x01010000, 0x01000404, + 0x01000004, 0x00000404, 0x00010404, 0x01010400, 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004, + 0x00010400, 0x00000000, 0x01010004 + }; + + static int[] SP2 = { 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020, + 0x80008020, 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020, + 0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000, 0x00100020, + 0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020, 0x00000000, 0x00108020, + 0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000, 0x80100000, 0x80008000, 0x00000020, + 0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000, 0x00008020, 0x80108000, 0x00100000, 0x80000020, + 0x00100020, 0x80008020, 0x80000020, 0x00100020, 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000, + 0x80100020, 0x80108020, 0x00108000 + }; + + static int[] SP3 = { 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208, + 0x08000200, 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208, + 0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208, 0x08000208, + 0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000, 0x08020200, 0x08000000, + 0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000, 0x00000200, 0x00020008, 0x08020208, + 0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008, 0x08000208, 0x00020000, 0x08000000, 0x08020208, + 0x00000008, 0x00020208, 0x00020200, 0x08000008, 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208, + 0x00000008, 0x08020008, 0x00020200 + }; + + static int[] SP4 = { 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001, + 0x00002001, 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001, + 0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080, 0x00800081, + 0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081, 0x00800080, 0x00800001, + 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000, 0x00002080, 0x00800080, 0x00800081, + 0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802081, 0x00000081, 0x00000001, 0x00002000, + 0x00800001, 0x00002001, 0x00802080, 0x00800081, 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080, + 0x00800000, 0x00002000, 0x00802080 + }; + + static int[] SP5 = { 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000, + 0x02080000, 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000, + 0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100, 0x42080000, + 0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100, 0x00080000, 0x42000100, + 0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100, 0x02000100, 0x40000000, 0x42080000, + 0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000, 0x42080100, 0x00080100, 0x42000000, 0x42080100, + 0x02080000, 0x00000000, 0x40080000, 0x42000000, 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000, + 0x40080000, 0x02080100, 0x40000100 + }; + + static int[] SP6 = { 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010, + 0x00400000, 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010, + 0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010, 0x20400010, + 0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000, 0x20004000, 0x00000010, + 0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010, 0x00400000, 0x20004000, 0x20000000, + 0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000, 0x00404010, 0x20404000, 0x00000000, 0x20400010, + 0x00000010, 0x00004000, 0x20400000, 0x00404010, 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000, + 0x20000000, 0x00400010, 0x20004010 + }; + + static int[] SP7 = { 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802, + 0x04200800, 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802, + 0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002, 0x04200000, + 0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800, 0x04000000, 0x00200800, + 0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002, 0x00200002, 0x04000000, 0x04000800, + 0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800, 0x00000802, 0x04000002, 0x04200802, 0x04200000, + 0x00200800, 0x00000000, 0x00000002, 0x04200802, 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002, + 0x04000800, 0x00000800, 0x00200002 + }; + + static int[] SP8 = { 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040, + 0x10000000, 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040, + 0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000, 0x00001040, + 0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000, 0x00041040, 0x00040000, + 0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040, 0x10001000, 0x00000040, 0x10000040, + 0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040, 0x00000000, 0x10041040, 0x00040040, 0x10000040, + 0x10040000, 0x10001000, 0x10001040, 0x00000000, 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040, + 0x00040040, 0x10000000, 0x10041000 + }; + + /** + * generate an integer based working key based on our secret key and what we + * processing we are planning to do. + * + * Acknowledgements for this routine go to James Gillogly & Phil Karn. + * (whoever, and wherever they are!). + */ + protected int[] generateWorkingKey(boolean encrypting, byte[] key, int off) { + int[] newKey = new int[32]; + boolean[] pc1m = new boolean[56], pcr = new boolean[56]; + + for (int j = 0; j < 56; j++) { + int l = pc1[j]; + pc1m[j] = ((key[off + (l >>> 3)] & bytebit[l & 07]) != 0); + } + + for (int i = 0; i < 16; i++) { + int l, m, n; + + if (encrypting) { + m = i << 1; + } + else { + m = (15 - i) << 1; + } + + n = m + 1; + newKey[m] = newKey[n] = 0; + + for (int j = 0; j < 28; j++) { + l = j + totrot[i]; + + if (l < 28) { + pcr[j] = pc1m[l]; + } + else { + pcr[j] = pc1m[l - 28]; + } + } + + for (int j = 28; j < 56; j++) { + l = j + totrot[i]; + + if (l < 56) { + pcr[j] = pc1m[l]; + } + else { + pcr[j] = pc1m[l - 28]; + } + } + + for (int j = 0; j < 24; j++) { + if (pcr[pc2[j]]) { + newKey[m] |= bigbyte[j]; + } + + if (pcr[pc2[j + 24]]) { + newKey[n] |= bigbyte[j]; + } + } + } + + // + // store the processed key + // + for (int i = 0; i != 32; i += 2) { + int i1, i2; + i1 = newKey[i]; + i2 = newKey[i + 1]; + newKey[i] = ((i1 & 0x00fc0000) << 6) | ((i1 & 0x00000fc0) << 10) | ((i2 & 0x00fc0000) >>> 10) + | ((i2 & 0x00000fc0) >>> 6); + newKey[i + 1] = ((i1 & 0x0003f000) << 12) | ((i1 & 0x0000003f) << 16) | ((i2 & 0x0003f000) >>> 4) + | (i2 & 0x0000003f); + } + + return newKey; + } + + /** + * the DES engine. + */ + protected void desFunc(int[] wKey, byte[] in, int inOff, byte[] out, int outOff) { + int work, right, left; + left = (in[inOff + 0] & 0xff) << 24; + left |= (in[inOff + 1] & 0xff) << 16; + left |= (in[inOff + 2] & 0xff) << 8; + left |= (in[inOff + 3] & 0xff); + right = (in[inOff + 4] & 0xff) << 24; + right |= (in[inOff + 5] & 0xff) << 16; + right |= (in[inOff + 6] & 0xff) << 8; + right |= (in[inOff + 7] & 0xff); + work = ((left >>> 4) ^ right) & 0x0f0f0f0f; + right ^= work; + left ^= (work << 4); + work = ((left >>> 16) ^ right) & 0x0000ffff; + right ^= work; + left ^= (work << 16); + work = ((right >>> 2) ^ left) & 0x33333333; + left ^= work; + right ^= (work << 2); + work = ((right >>> 8) ^ left) & 0x00ff00ff; + left ^= work; + right ^= (work << 8); + right = ((right << 1) | ((right >>> 31) & 1)) & 0xffffffff; + work = (left ^ right) & 0xaaaaaaaa; + left ^= work; + right ^= work; + left = ((left << 1) | ((left >>> 31) & 1)) & 0xffffffff; + + for (int round = 0; round < 8; round++) { + int fval; + work = (right << 28) | (right >>> 4); + work ^= wKey[round * 4 + 0]; + fval = SP7[work & 0x3f]; + fval |= SP5[(work >>> 8) & 0x3f]; + fval |= SP3[(work >>> 16) & 0x3f]; + fval |= SP1[(work >>> 24) & 0x3f]; + work = right ^ wKey[round * 4 + 1]; + fval |= SP8[work & 0x3f]; + fval |= SP6[(work >>> 8) & 0x3f]; + fval |= SP4[(work >>> 16) & 0x3f]; + fval |= SP2[(work >>> 24) & 0x3f]; + left ^= fval; + work = (left << 28) | (left >>> 4); + work ^= wKey[round * 4 + 2]; + fval = SP7[work & 0x3f]; + fval |= SP5[(work >>> 8) & 0x3f]; + fval |= SP3[(work >>> 16) & 0x3f]; + fval |= SP1[(work >>> 24) & 0x3f]; + work = left ^ wKey[round * 4 + 3]; + fval |= SP8[work & 0x3f]; + fval |= SP6[(work >>> 8) & 0x3f]; + fval |= SP4[(work >>> 16) & 0x3f]; + fval |= SP2[(work >>> 24) & 0x3f]; + right ^= fval; + } + + right = (right << 31) | (right >>> 1); + work = (left ^ right) & 0xaaaaaaaa; + left ^= work; + right ^= work; + left = (left << 31) | (left >>> 1); + work = ((left >>> 8) ^ right) & 0x00ff00ff; + right ^= work; + left ^= (work << 8); + work = ((left >>> 2) ^ right) & 0x33333333; + right ^= work; + left ^= (work << 2); + work = ((right >>> 16) ^ left) & 0x0000ffff; + left ^= work; + right ^= (work << 16); + work = ((right >>> 4) ^ left) & 0x0f0f0f0f; + left ^= work; + right ^= (work << 4); + out[outOff + 0] = (byte)((right >>> 24) & 0xff); + out[outOff + 1] = (byte)((right >>> 16) & 0xff); + out[outOff + 2] = (byte)((right >>> 8) & 0xff); + out[outOff + 3] = (byte)(right & 0xff); + out[outOff + 4] = (byte)((left >>> 24) & 0xff); + out[outOff + 5] = (byte)((left >>> 16) & 0xff); + out[outOff + 6] = (byte)((left >>> 8) & 0xff); + out[outOff + 7] = (byte)(left & 0xff); + } +}