Mercurial > 510Connectbot
view src/com/trilead/ssh2/ChannelCondition.java @ 318:5351641c8a46 ganymed
add ecdsa key support everywhere
author | Carl Byington <carl@five-ten-sg.com> |
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date | Wed, 30 Jul 2014 17:46:06 -0700 |
parents | 0ce5cc452d02 |
children |
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package com.trilead.ssh2; /** * Contains constants that can be used to specify what conditions to wait for on * a SSH-2 channel (e.g., represented by a {@link Session}). * * @see Session#waitForCondition(int, long) * * @author Christian Plattner, plattner@trilead.com * @version $Id: ChannelCondition.java,v 1.1 2007/10/15 12:49:56 cplattne Exp $ */ public abstract interface ChannelCondition { /** * A timeout has occurred, none of your requested conditions is fulfilled. * However, other conditions may be true - therefore, NEVER use the "==" * operator to test for this (or any other) condition. Always use * something like <code>((cond & ChannelCondition.CLOSED) != 0)</code>. */ public static final int TIMEOUT = 1; /** * The underlying SSH-2 channel, however not necessarily the whole connection, * has been closed. This implies <code>EOF</code>. Note that there may still * be unread stdout or stderr data in the local window, i.e, <code>STDOUT_DATA</code> * or/and <code>STDERR_DATA</code> may be set at the same time. */ public static final int CLOSED = 2; /** * There is stdout data available that is ready to be consumed. */ public static final int STDOUT_DATA = 4; /** * There is stderr data available that is ready to be consumed. */ public static final int STDERR_DATA = 8; /** * EOF on has been reached, no more _new_ stdout or stderr data will arrive * from the remote server. However, there may be unread stdout or stderr * data, i.e, <code>STDOUT_DATA</code> or/and <code>STDERR_DATA</code> * may be set at the same time. */ public static final int EOF = 16; /** * The exit status of the remote process is available. * Some servers never send the exist status, or occasionally "forget" to do so. */ public static final int EXIT_STATUS = 32; /** * The exit signal of the remote process is available. */ public static final int EXIT_SIGNAL = 64; }