view src/com/trilead/ssh2/channel/Channel.java @ 62:aac8e0496ef9 tn5250

add 5250 config entries
author Carl Byington <carl@five-ten-sg.com>
date Fri, 13 Jun 2014 15:33:16 -0700
parents 0ce5cc452d02
children
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package com.trilead.ssh2.channel;

/**
 * Channel.
 *
 * @author Christian Plattner, plattner@trilead.com
 * @version $Id: Channel.java,v 1.1 2007/10/15 12:49:56 cplattne Exp $
 */
public class Channel {
    /*
     * OK. Here is an important part of the JVM Specification:
     * (http://java.sun.com/docs/books/vmspec/2nd-edition/html/Threads.doc.html#22214)
     *
     * Any association between locks and variables is purely conventional.
     * Locking any lock conceptually flushes all variables from a thread's
     * working memory, and unlocking any lock forces the writing out to main
     * memory of all variables that the thread has assigned. That a lock may be
     * associated with a particular object or a class is purely a convention.
     * (...)
     *
     * If a thread uses a particular shared variable only after locking a
     * particular lock and before the corresponding unlocking of that same lock,
     * then the thread will read the shared value of that variable from main
     * memory after the lock operation, if necessary, and will copy back to main
     * memory the value most recently assigned to that variable before the
     * unlock operation.
     *
     * This, in conjunction with the mutual exclusion rules for locks, suffices
     * to guarantee that values are correctly transmitted from one thread to
     * another through shared variables.
     *
     * ====> Always keep that in mind when modifying the Channel/ChannelManger
     * code.
     *
     */

    static final int STATE_OPENING = 1;
    static final int STATE_OPEN = 2;
    static final int STATE_CLOSED = 4;

    static final int CHANNEL_BUFFER_SIZE = 30000;

    /*
     * To achieve correctness, the following rules have to be respected when
     * accessing this object:
     */

    // These fields can always be read
    final ChannelManager cm;
    final ChannelOutputStream stdinStream;
    final ChannelInputStream stdoutStream;
    final ChannelInputStream stderrStream;

    // These two fields will only be written while the Channel is in state
    // STATE_OPENING.
    // The code makes sure that the two fields are written out when the state is
    // changing to STATE_OPEN.
    // Therefore, if you know that the Channel is in state STATE_OPEN, then you
    // can read these two fields without synchronizing on the Channel. However, make
    // sure that you get the latest values (e.g., flush caches by synchronizing on any
    // object). However, to be on the safe side, you can lock the channel.

    int localID = -1;
    int remoteID = -1;

    /*
     * Make sure that we never send a data/EOF/WindowChange msg after a CLOSE
     * msg.
     *
     * This is a little bit complicated, but we have to do it in that way, since
     * we cannot keep a lock on the Channel during the send operation (this
     * would block sometimes the receiver thread, and, in extreme cases, can
     * lead to a deadlock on both sides of the connection (senders are blocked
     * since the receive buffers on the other side are full, and receiver
     * threads wait for the senders to finish). It all depends on the
     * implementation on the other side. But we cannot make any assumptions, we
     * have to assume the worst case. Confused? Just believe me.
     */

    /*
     * If you send a message on a channel, then you have to aquire the
     * "channelSendLock" and check the "closeMessageSent" flag (this variable
     * may only be accessed while holding the "channelSendLock" !!!
     *
     * BTW: NEVER EVER SEND MESSAGES FROM THE RECEIVE THREAD - see explanation
     * above.
     */

    final Object channelSendLock = new Object();
    boolean closeMessageSent = false;

    /*
     * Stop memory fragmentation by allocating this often used buffer.
     * May only be used while holding the channelSendLock
     */

    final byte[] msgWindowAdjust = new byte[9];

    // If you access (read or write) any of the following fields, then you have
    // to synchronize on the channel.

    int state = STATE_OPENING;

    boolean closeMessageRecv = false;

    /* This is a stupid implementation. At the moment we can only wait
     * for one pending request per channel.
     */
    int successCounter = 0;
    int failedCounter = 0;

    int localWindow = 0; /* locally, we use a small window, < 2^31 */
    long remoteWindow = 0; /* long for readable  2^32 - 1 window support */

    int localMaxPacketSize = -1;
    int remoteMaxPacketSize = -1;

    final byte[] stdoutBuffer = new byte[CHANNEL_BUFFER_SIZE];
    final byte[] stderrBuffer = new byte[CHANNEL_BUFFER_SIZE];

    int stdoutReadpos = 0;
    int stdoutWritepos = 0;
    int stderrReadpos = 0;
    int stderrWritepos = 0;

    boolean EOF = false;

    Integer exit_status;

    String exit_signal;

    // we keep the x11 cookie so that this channel can be closed when this
    // specific x11 forwarding gets stopped

    String hexX11FakeCookie;

    // reasonClosed is special, since we sometimes need to access it
    // while holding the channelSendLock.
    // We protect it with a private short term lock.

    private final Object reasonClosedLock = new Object();
    private String reasonClosed = null;

    public Channel(ChannelManager cm) {
        this.cm = cm;
        this.localWindow = CHANNEL_BUFFER_SIZE;
        this.localMaxPacketSize = 35000 - 1024; // leave enough slack
        this.stdinStream = new ChannelOutputStream(this);
        this.stdoutStream = new ChannelInputStream(this, false);
        this.stderrStream = new ChannelInputStream(this, true);
    }

    /* Methods to allow access from classes outside of this package */

    public ChannelInputStream getStderrStream() {
        return stderrStream;
    }

    public ChannelOutputStream getStdinStream() {
        return stdinStream;
    }

    public ChannelInputStream getStdoutStream() {
        return stdoutStream;
    }

    public String getExitSignal() {
        synchronized (this) {
            return exit_signal;
        }
    }

    public Integer getExitStatus() {
        synchronized (this) {
            return exit_status;
        }
    }

    public String getReasonClosed() {
        synchronized (reasonClosedLock) {
            return reasonClosed;
        }
    }

    public void setReasonClosed(String reasonClosed) {
        synchronized (reasonClosedLock) {
            if (this.reasonClosed == null)
                this.reasonClosed = reasonClosed;
        }
    }
}