Mercurial > 510Connectbot
view src/ch/ethz/ssh2/channel/Channel.java @ 355:adab27dd4598
remove ssh debug logging
author | Carl Byington <carl@five-ten-sg.com> |
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date | Fri, 01 Aug 2014 11:54:13 -0700 |
parents | 071eccdff8ea |
children |
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/* * Copyright (c) 2006-2011 Christian Plattner. All rights reserved. * Please refer to the LICENSE.txt for licensing details. */ package ch.ethz.ssh2.channel; import java.io.IOException; import ch.ethz.ssh2.transport.TransportManager; /** * Channel. * * @author Christian Plattner * @version $Id: Channel.java 123 2014-04-12 21:11:47Z dkocher@sudo.ch $ */ public class Channel { /* * OK. Here is an important part of the JVM Specification: * (http://java.sun.com/docs/books/vmspec/2nd-edition/html/Threads.doc.html#22214) * * Any association between locks and variables is purely conventional. * Locking any lock conceptually flushes all variables from a thread's * working memory, and unlocking any lock forces the writing out to main * memory of all variables that the thread has assigned. That a lock may be * associated with a particular object or a class is purely a convention. * (...) * * If a thread uses a particular shared variable only after locking a * particular lock and before the corresponding unlocking of that same lock, * then the thread will read the shared value of that variable from main * memory after the lock operation, if necessary, and will copy back to main * memory the value most recently assigned to that variable before the * unlock operation. * * This, in conjunction with the mutual exclusion rules for locks, suffices * to guarantee that values are correctly transmitted from one thread to * another through shared variables. * * ====> Always keep that in mind when modifying the Channel/ChannelManger * code. * */ public static final int STATE_OPENING = 1; public static final int STATE_OPEN = 2; public static final int STATE_CLOSED = 4; static final int CHANNEL_BUFFER_SIZE = 32 * 1024 * 3 * 2; /* * To achieve correctness, the following rules have to be respected when * accessing this object: */ // These fields can always be read final ChannelManager cm; final ChannelOutputStream stdinStream; final ChannelInputStream stdoutStream; final ChannelInputStream stderrStream; // In case this channel belongs to a server-side session. ServerSessionImpl ss; // These two fields will only be written while the Channel is in state // STATE_OPENING. // The code makes sure that the two fields are written out when the state is // changing to STATE_OPEN. // Therefore, if you know that the Channel is in state STATE_OPEN, then you // can read these two fields without synchronizing on the Channel. However, make // sure that you get the latest values (e.g., flush caches by synchronizing on any // object). However, to be on the safe side, you can lock the channel. int localID = -1; int remoteID = -1; /* * Make sure that we never send a data/EOF/WindowChange msg after a CLOSE * msg. * * This is a little bit complicated, but we have to do it in that way, since * we cannot keep a lock on the Channel during the send operation (this * would block sometimes the receiver thread, and, in extreme cases, can * lead to a deadlock on both sides of the connection (senders are blocked * since the receive buffers on the other side are full, and receiver * threads wait for the senders to finish). It all depends on the * implementation on the other side. But we cannot make any assumptions, we * have to assume the worst case. Confused? Just believe me. */ /* * If you send a message on a channel, then you have to aquire the * "channelSendLock" and check the "closeMessageSent" flag (this variable * may only be accessed while holding the "channelSendLock" !!! * * BTW: NEVER EVER SEND MESSAGES FROM THE RECEIVE THREAD - see explanation * above. */ final Object channelSendLock = new Object(); boolean closeMessageSent = false; /* * Stop memory fragmentation by allocating this often used buffer. * May only be used while holding the channelSendLock */ final byte[] msgWindowAdjust = new byte[9]; // If you access (read or write) any of the following fields, then you have // to synchronize on the channel. int state = STATE_OPENING; boolean closeMessageRecv = false; /* This is a stupid implementation. At the moment we can only wait * for one pending request per channel. */ int successCounter = 0; int failedCounter = 0; int localWindow = 0; /* locally, we use a small window, < 2^31 */ long remoteWindow = 0; /* long for readable 2^32 - 1 window support */ int localMaxPacketSize = -1; int remoteMaxPacketSize = -1; final byte[] stdoutBuffer = new byte[CHANNEL_BUFFER_SIZE]; final byte[] stderrBuffer = new byte[CHANNEL_BUFFER_SIZE]; int stdoutReadpos = 0; int stdoutWritepos = 0; int stderrReadpos = 0; int stderrWritepos = 0; boolean EOF = false; Integer exit_status; String exit_signal; // we keep the x11 cookie so that this channel can be closed when this // specific x11 forwarding gets stopped String hexX11FakeCookie; // reasonClosed is special, since we sometimes need to access it // while holding the channelSendLock. // We protect it with a private short term lock. private final Object reasonClosedLock = new Object(); private IOException reasonClosed = null; public Channel(ChannelManager cm) { this.cm = cm; this.localWindow = CHANNEL_BUFFER_SIZE; this.localMaxPacketSize = TransportManager.MAX_PACKET_SIZE; this.stdinStream = new ChannelOutputStream(this); this.stdoutStream = new ChannelInputStream(this, false); this.stderrStream = new ChannelInputStream(this, true); } /* Methods to allow access from classes outside of this package */ public ChannelInputStream getStderrStream() { return stderrStream; } public ChannelOutputStream getStdinStream() { return stdinStream; } public ChannelInputStream getStdoutStream() { return stdoutStream; } public String getExitSignal() { synchronized (this) { return exit_signal; } } public Integer getExitStatus() { synchronized (this) { return exit_status; } } public IOException getReasonClosed() { synchronized (reasonClosedLock) { return reasonClosed; } } public void setReasonClosed(IOException e) { synchronized (reasonClosedLock) { this.reasonClosed = e; } } public int getState() { return this.state; } }